MÄR Wiki
MÄR Wiki
Advertisement


The Cave of Babbo (バッボの洞窟, Babbo no Dōkutsu) is a remote cave on Pazurika Island. Alan selected this cave to seal away Babbo after the end of the first Great MÄR-Heaven war, slumbering after being confiscated by the Cross Guard when the 1st War Game ended.

Overview[]

In here traps scatters all the way from the cave's gate to its center lair, the place in which Babbo's chest was situated. Over the years there have been many pillagers, either enticed by the rumor concerning the legendary ÄRM or constantly hired by the Chess to retrieve their no.1 Knight's possession[1], come to this cave searching for Babbo. However the traps were so elaborately set up (Babbo's chest can only be opened by those without magical power, but whoever tries to reach the chest will be confronted by a giant Guardian, Armor Golem, and they must have magical power to use ÄRM for counterattacking[2]) that according to Dorothy, none is known to have returned[3].

History[]

After Dorothy the Witch meets a strange boy named Ginta Toramizu on Pazurika Island, she has a clever idea to make use of his unusual physical strength and recruits him to help her retrieve the legendary ÄRM, Babbo. Ginta is quick to rush in and punch a large opening in the rock wall with his fist. Enthusiastic about his physical performance having vastly improved, he darts in with Dorothy close behind. Part of the floor Ginta steps on collapses into a hole in which he falls into. She helps him get out but asks him if he was just going to be burdensome and suggests that he leaves. Ginta quickly assures her that he wouldn't fall again, as his excitement from being in another world was so overwhelming that he was distracted from paying attention to his surroundings. Dorothy asks him to clarify, and Ginta responds that he's from Tokyo. Suspicious about if it were true, the two casually walk through the tunnels and she tells him more about ÄRMs. She denies letting Ginta have the ÄRM that they're retrieving, saying she already promised him the Ring Dagger. He complains that she was being stingy and asks what she was going to do after she's done collecting. Dorothy turns to him and ominously replies that it's a secret, giving Ginta chills.

The two finally reach the last room and Ginta attempts to run to the treasure chest ahead, but Dorothy stops him from running into danger. The jewel embedded into the side of the stone table that upheld the chest begins to glow, summoning the Guardian ÄRM, Rock Giant Golem. Ginta confidently punches it but rolls on the ground in pain, failing to damage it. Dorothy counterattacks by summoning her Guardian ÄRM, Flying Leo. Ginta watches the in awe, enamored by the power of ÄRMs, before realizing the ÄRM in the chest must be even more amazing. He dashes past the two Guardians and jumps onto the stone table. Excited to see what kind of ÄRM it is, Ginta opens the chest, utterly shocked that it's alive, sleeping and has facial hair. The ÄRM's snot bubble pops and he awakens, surprised to see a dumbfounded boy staring at him from above. He then looks around, asking himself where he was, how long he had been sleeping, etc. but not being able to remember anything. Ginta stands straight up and raises his hand, calling to Dorothy to ask a question. Dorothy, whose attention had been focused on directing Flying Leo on the fight, hollered back to hear Ginta's question. Ginta asks if ÄRMs could talk, and Dorothy irritably retorts that ÄRMs like the Guardian type can only speak if they're activated and any ÄRM that could speak on its own would be creepy. Insulted, the ÄRM jumps out of the chest to yell back at her, demanding an apology from Dorothy, who is horrified at the talking ÄRM. Ginta asks who he was, and the ÄRM replied that his name was Babbo, his name being his only remaining memory.

Ginta gazes at Babbo at his feet, recalling that Dorothy said it was the rarest among rare ÄRMs, and becomes disappointed. Babbo finds the staring to be disrespectful, but Ginta then recognizes Babbo's ÄRM design. He happily picks Babbo up and exclaims that he must be a kendama ÄRM. Babbo stubbornly refuses to leave with them, causing the battle between Rock Giant Golem and Flying Leo to drag out and cause the latter to be destroyed. The Guardian then grabs Dorothy in its hand and makes its way towards Ginta. Ginta grabs Babbo by the mustache and hurls him at the golem, which lets go of Dorothy as it falls back. Ginta leaps up and thrusts the enlarged hammer down on the Guardian's head, knocking it out and defeating it. Dorothy smiles at his innocent squealing of excitement before deactivating Rock Giant Golem to its accessory form to take for herself.

Outside the cave, Babbo and Dorothy bicker over the matter of being her ÄRM as she lifts him up to yell at him, only to immediately drop him due to his weight. Stunned that Ginta was able to throw something so heavy, she realized that she wouldn't be able to take Babbo and offers him to Ginta, warning him that having such a rare ÄRM would attract bandits and thieves. Dorothy kisses Ginta on the cheek and flies away on her broom.

Strategy Guide[]

The Cave of Babbo is a location you will visit at the beginning of the game, MÄR Heaven: KNOCKIN' ON HEAVEN'S DOOR. The "dungeon" involves no puzzles in the first initial visit, as the only objective is to retrieve Babbo and defeat the boss, Brikin, which appears after you obtain him.

Once you defeat it, Dorothy will give you a lecture on the best way to use ÄRMs in battle. She'll give you some magic stones and have you fight a monster in the next room for practice. At this point, you'll have the option to save the game. Afterwards, Dorothy will leave, and you'll be free to make your way to the next area.

Later in the game, you will have the option to come back to the cave with your other teammates to pick up items that weren't accessible previously.

Gallery[]

Navigation[]

References[]

  1. Chapter 7, page 7
  2. Chapter 21, page 3
  3. Chapter 3, page 3
Advertisement